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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- A continuous line.<br /><br />
- This is nearly the same as [page:LineSegments]; the only difference is
- that it is rendered using
- [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP] instead of
- [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]
- </p>
- <h2>Code Example</h2>
- <code>
- const material = new THREE.LineBasicMaterial({
- color: 0x0000ff
- });
- const points = [];
- points.push( new THREE.Vector3( - 10, 0, 0 ) );
- points.push( new THREE.Vector3( 0, 10, 0 ) );
- points.push( new THREE.Vector3( 10, 0, 0 ) );
- const geometry = new THREE.BufferGeometry().setFromPoints( points );
- const line = new THREE.Line( geometry, material );
- scene.add( line );
- </code>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:BufferGeometry geometry], [param:Material material] )
- </h3>
- <p>
- [page:BufferGeometry geometry] — vertices representing the line
- segment(s). Default is a new [page:BufferGeometry].<br />
- [page:Material material] — material for the line. Default is a new
- [page:LineBasicMaterial].<br />
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:BufferGeometry geometry]</h3>
- <p>Vertices representing the line segment(s).</p>
- <h3>[property:Boolean isLine]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:Material material]</h3>
- <p>Material for the line.</p>
- <h3>[property:Array morphTargetInfluences]</h3>
- <p>
- An array of weights typically from 0-1 that specify how much of the morph
- is applied. Undefined by default, but reset to a blank array by
- [page:.updateMorphTargets]().
- </p>
- <h3>[property:Object morphTargetDictionary]</h3>
- <p>
- A dictionary of morphTargets based on the morphTarget.name property.
- Undefined by default, but rebuilt [page:.updateMorphTargets]().
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>[method:this computeLineDistances]()</h3>
- <p>
- Computes an array of distance values which are necessary for
- [page:LineDashedMaterial]. For each vertex in the geometry, the method
- calculates the cumulative length from the current point to the very
- beginning of the line.
- </p>
- <h3>
- [method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )
- </h3>
- <p>
- Get intersections between a casted [page:Ray] and this Line.
- [page:Raycaster.intersectObject] will call this method.
- </p>
- <h3>[method:undefined updateMorphTargets]()</h3>
- <p>
- Updates the morphTargets to have no influence on the object. Resets the
- [page:.morphTargetInfluences] and [page:.morphTargetDictionary]
- properties.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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