12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- This is almost identical to an [page:Object3D Object3D]. Its purpose is to
- make working with groups of objects syntactically clearer.
- </p>
- <h2>Code Example</h2>
- <code>
- const geometry = new THREE.BoxGeometry( 1, 1, 1 );
- const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
- const cubeA = new THREE.Mesh( geometry, material );
- cubeA.position.set( 100, 100, 0 );
- const cubeB = new THREE.Mesh( geometry, material );
- cubeB.position.set( -100, -100, 0 );
- //create a group and add the two cubes
- //These cubes can now be rotated / scaled etc as a group
- const group = new THREE.Group();
- group.add( cubeA );
- group.add( cubeB );
- scene.add( group );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( )</h3>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:Boolean isGroup]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:String type]</h3>
- <p>A string 'Group'. This should not be changed.</p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
|