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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- A bone which is part of a [page:Skeleton]. The skeleton in turn is used by
- the [page:SkinnedMesh]. Bones are almost identical to a blank
- [page:Object3D].
- </p>
- <h2>Code Example</h2>
- <code>
- const root = new THREE.Bone();
- const child = new THREE.Bone();
- root.add( child );
- child.position.y = 5;
- </code>
- <h2>Constructor</h2>
- <h3>[name]( )</h3>
- <p>Creates a new [name].</p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:Boolean isBone]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:String type]</h3>
- <p>Set to 'Bone', this can be used to find all Bones in a scene.</p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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