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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] →
- <h1>[name]</h1>
- <p class="desc">A material for drawing wireframe-style geometries.</p>
- <h2>Code Example</h2>
- <code>
- const material = new THREE.LineBasicMaterial( {
- color: 0xffffff,
- linewidth: 1,
- linecap: 'round', //ignored by WebGLRenderer
- linejoin: 'round' //ignored by WebGLRenderer
- } );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]<br />
- [example:webgl_buffergeometry_lines WebGL / buffergeometry / lines]<br />
- [example:webgl_buffergeometry_lines_indexed WebGL / buffergeometry / lines / indexed]<br />
- [example:webgl_decals WebGL / decals]<br />
- [example:webgl_geometry_nurbs WebGL / geometry / nurbs]<br />
- [example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
- [example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]<br />
- [example:webgl_interactive_buffergeometry WebGL / interactive / buffergeometry]<br />
- [example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter]<br />
- [example:webgl_lines_colors WebGL / lines / colors]<br />
- [example:webgl_lines_dashed WebGL / lines / dashed]<br />
- [example:physics_ammo_rope physics / ammo / rope]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p>
- [page:Object parameters] - (optional) an object with one or more
- properties defining the material's appearance. Any property of the
- material (including any property inherited from [page:Material]) can be
- passed in here.<br /><br />
- The exception is the property [page:Hexadecimal color], which can be
- passed in as a hexadecimal string and is `0xffffff` (white) by default.
- [page:Color.set]( color ) is called internally.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Material] class for common properties.</p>
- <h3>[property:Color color]</h3>
- <p>[page:Color] of the material, by default set to white (0xffffff).</p>
- <h3>[property:Boolean fog]</h3>
- <p>Whether the material is affected by fog. Default is `true`.</p>
- <h3>[property:Float linewidth]</h3>
- <p>
- Controls line thickness. Default is `1`.<br /><br />
- Due to limitations of the
- [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
- with the [page:WebGLRenderer WebGL] renderer on most
- platforms linewidth will always be `1` regardless of the set value.<br /><br />
- If you need wider lines, consider using [page:Line2] or [page:LineSegments2] with [page:LineMaterial].
- </p>
- <h3>[property:String linecap]</h3>
- <p>
- Define appearance of line ends. Possible values are 'butt', 'round' and
- 'square'. Default is 'round'.<br /><br />
- This corresponds to the
- [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]
- property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
- </p>
- <h3>[property:String linejoin]</h3>
- <p>
- Define appearance of line joints. Possible values are 'round', 'bevel' and
- 'miter'. Default is 'round'. <br /><br />
- This corresponds to the
- [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin]
- property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
- </p>
- <h3>[property:Texture map]</h3>
- <p>Sets the color of the lines using data from a [page:Texture].</p>
- <h2>Methods</h2>
- <p>See the base [page:Material] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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