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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">
- Class for loading a [page:Texture texture]. This uses the
- [page:ImageLoader] internally for loading files.
- </p>
- <h2>Code Example</h2>
- <code>
- const texture = new THREE.TextureLoader().load('textures/land_ocean_ice_cloud_2048.jpg' );
- // immediately use the texture for material creation
-
- const material = new THREE.MeshBasicMaterial( { map:texture } );
- </code>
- <h2>Code Example with Callbacks</h2>
- <code>
- // instantiate a loader
- const loader = new THREE.TextureLoader();
- // load a resource
- loader.load(
- // resource URL
- 'textures/land_ocean_ice_cloud_2048.jpg',
- // onLoad callback
- function ( texture ) {
- // in this example we create the material when the texture is loaded
- const material = new THREE.MeshBasicMaterial( {
- map: texture
- } );
- },
- // onProgress callback currently not supported
- undefined,
- // onError callback
- function ( err ) {
- console.error( 'An error happened.' );
- }
- );
- </code>
- <p>
- Please note three.js r84 dropped support for TextureLoader progress
- events. For a TextureLoader that supports progress events, see
- [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-293260145 this thread].
- </p>
- <h2>Examples</h2>
- <p>[example:webgl_geometry_cube geometry / cube]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager]
- for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>
- [method:Texture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
- </h3>
- <p>
- [page:String url] — the path or URL to the file. This can also be a
- [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
- [page:Function onLoad] (optional) — Will be called when load completes.
- The argument will be the loaded [page:Texture texture].<br />
- [page:Function onProgress] (optional) — This callback function is
- currently not supported.<br />
- [page:Function onError] (optional) — Will be called when load errors.<br /><br />
- Begin loading from the given URL and pass the fully loaded [page:Texture texture]
- to onLoad. The method also returns a new texture object which can
- directly be used for material creation. If you do it this way, the texture
- may pop up in your scene once the respective loading process is finished.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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