12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">
- [name] can be used to load cube maps. The loader returns an instance of [page:CubeTexture] and expects the cube map to
- be defined as six separate images representing the sides of a cube. Other cube map definitions like vertical and horizontal cross,
- column and row layouts are not supported.
- </p>
- <p>
- The loaded [page:CubeTexture] is in sRGB color space. Meaning the [page:Texture.colorSpace colorSpace]
- property is set to `THREE.SRGBColorSpace` by default.
- </p>
- <h2>Code Example</h2>
- <code>
- const scene = new THREE.Scene();
- scene.background = new THREE.CubeTextureLoader()
- .setPath( 'textures/cubeMaps/' )
- .load( [
- 'px.png',
- 'nx.png',
- 'py.png',
- 'ny.png',
- 'pz.png',
- 'nz.png'
- ] );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_materials_cubemap materials / cubemap]<br />
- [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
- [example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager]
- for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>
- [method:CubeTexture load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
- </h3>
- <p>
- [page:String urls] — array of 6 urls to images, one for each side of the
- CubeTexture. The urls should be specified in the following order: pos-x,
- neg-x, pos-y, neg-y, pos-z, neg-z. They can also be
- [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
- Note that, by convention, cube maps are specified in a coordinate system
- in which positive-x is to the right when looking up the positive-z axis --
- in other words, using a left-handed coordinate system. Since three.js uses
- a right-handed coordinate system, environment maps used in three.js will
- have pos-x and neg-x swapped.<br />
- [page:Function onLoad] (optional) — Will be called when load completes.
- The argument will be the loaded [page:CubeTexture texture].<br />
- [page:Function onProgress] (optional) — This callback function is
- currently not supported.<br />
- [page:Function onError] (optional) — Will be called when load errors.<br />
- </p>
- <p>
- Begin loading from url and pass the loaded [page:CubeTexture texture] to
- onLoad. The method also returns a new texture object which can directly be
- used for material creation.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
|