PointLight.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr; [page:Light] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. A light that gets emitted from a single point in all directions. A common
  14. use case for this is to replicate the light emitted from a bare
  15. lightbulb.<br /><br />
  16. This light can cast shadows - see [page:PointLightShadow] page for
  17. details.
  18. </p>
  19. <h2>Code Example</h2>
  20. <code>
  21. const light = new THREE.PointLight( 0xff0000, 1, 100 );
  22. light.position.set( 50, 50, 50 );
  23. scene.add( light );
  24. </code>
  25. <h2>Examples</h2>
  26. <p>
  27. [example:webgl_lights_pointlights lights / pointlights ]<br />
  28. [example:webgl_effects_anaglyph effects / anaglyph ]<br />
  29. [example:webgl_geometry_text geometry / text ]<br />
  30. [example:webgl_lensflares lensflares ]
  31. </p>
  32. <h2>Constructor</h2>
  33. <h3>
  34. [name]( [param:Integer color], [param:Float intensity], [param:Number distance], [param:Float decay] )
  35. </h3>
  36. <p>
  37. [page:Integer color] - (optional) hexadecimal color of the light. Default
  38. is 0xffffff (white).<br />
  39. [page:Float intensity] - (optional) numeric value of the light's
  40. strength/intensity. Default is `1`.<br />
  41. [page:Number distance] - Maximum range of the light. Default is `0` (no
  42. limit).<br />
  43. [page:Float decay] - The amount the light dims along the distance of the
  44. light. Default is `2`.<br /><br />
  45. Creates a new [name].
  46. </p>
  47. <h2>Properties</h2>
  48. <p>See the base [page:Light Light] class for common properties.</p>
  49. <h3>[property:Boolean castShadow]</h3>
  50. <p>
  51. If set to `true` light will cast dynamic shadows. *Warning*: This is
  52. expensive and requires tweaking to get shadows looking right. See the
  53. [page:PointLightShadow] for details. The default is `false`.
  54. </p>
  55. <h3>[property:Float decay]</h3>
  56. <p>
  57. The amount the light dims along the distance of the light. Default is
  58. `2`.<br />
  59. In context of physically-correct rendering the default value should not be
  60. changed.
  61. </p>
  62. <h3>[property:Float distance]</h3>
  63. <p>
  64. When distance is zero, light will attenuate according to inverse-square
  65. law to infinite distance. When distance is non-zero, light will attenuate
  66. according to inverse-square law until near the distance cutoff, where it
  67. will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not
  68. physically correct.
  69. </p>
  70. <p>Default is `0.0`.</p>
  71. <h3>[property:Float intensity]</h3>
  72. <p>
  73. The light's luminous intensity measured in candela (cd). Default is `1`.
  74. <br /><br />
  75. Changing the intensity will also change the light's power.
  76. </p>
  77. <h3>[property:Float power]</h3>
  78. <p>
  79. The light's power.<br />
  80. Power is the luminous power of the light measured in lumens (lm).
  81. <br /><br />
  82. Changing the power will also change the light's intensity.
  83. </p>
  84. <h3>[property:PointLightShadow shadow]</h3>
  85. <p>
  86. A [page:PointLightShadow] used to calculate shadows for this light.<br /><br />
  87. The lightShadow's [page:LightShadow.camera camera] is set to a
  88. [page:PerspectiveCamera] with [page:PerspectiveCamera.fov fov] of `90`,
  89. [page:PerspectiveCamera.aspect aspect] of `1`, [page:PerspectiveCamera.near near]
  90. clipping plane at `0.5` and [page:PerspectiveCamera.far far] clipping
  91. plane at `500`.
  92. </p>
  93. <h2>Methods</h2>
  94. <p>See the base [page:Light Light] class for common methods.</p>
  95. <h3>[method:undefined dispose]()</h3>
  96. <p>
  97. Frees the GPU-related resources allocated by this instance. Call this
  98. method whenever this instance is no longer used in your app.
  99. </p>
  100. <h3>[method:this copy]( [param:PointLight source] )</h3>
  101. <p>
  102. Copies value of all the properties from the [page:PointLight source] to
  103. this PointLight.
  104. </p>
  105. <h2>Source</h2>
  106. <p>
  107. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  108. </p>
  109. </body>
  110. </html>