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- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- Abstract base class for lights - all other light types inherit the
- properties and methods described here.
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
- <p>
- [page:Integer color] - (optional) hexadecimal color of the light. Default
- is 0xffffff (white).<br />
- [page:Float intensity] - (optional) numeric value of the light's
- strength/intensity. Default is `1`.<br /><br />
- Creates a new [name]. Note that this is not intended to be called directly
- (use one of derived classes instead).
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D Object3D] class for common properties.</p>
- <h3>[property:Color color]</h3>
- <p>
- Color of the light. Defaults to a new [page:Color] set to white, if not
- passed in the constructor.<br />
- </p>
- <h3>[property:Float intensity]</h3>
- <p>
- The light's intensity, or strength.<br />
- The units of intensity depend on the type of light.<br />
- Default - `1.0`.
- </p>
- <h3>[property:Boolean isLight]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D Object3D] class for common methods.</p>
- <h3>[method:undefined dispose]()</h3>
- <p>
- Abstract dispose method for classes that extend this class; implemented by
- subclasses that have disposable GPU-related resources.
- </p>
- <h3>[method:this copy]( [param:Light source] )</h3>
- <p>
- Copies the value of [page:.color color] and [page:.intensity intensity]
- from the [page:Light source] light into this one.
- </p>
- <h3>[method:Object toJSON]( [param:Object meta] )</h3>
- <p>
- meta -- object containing metadata such as materials, textures for
- objects.<br />
- Convert the light to three.js
- [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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