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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] → [page:Light] →
- <h1>[name]</h1>
- <p class="desc">
- A light source positioned directly above the scene, with color fading from
- the sky color to the ground color. <br /><br />
- This light cannot be used to cast shadows.
- </p>
- <h2>Code Example</h2>
- <code>
- const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
- scene.add( light );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_animation_skinning_blending animation / skinning / blending ]<br />
- [example:webgl_lights_hemisphere lights / hemisphere ]<br />
- [example:misc_controls_pointerlock controls / pointerlock ]<br />
- [example:webgl_loader_collada_kinematics loader / collada / kinematics ]<br />
- [example:webgl_loader_stl loader / stl ]
- </p>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:Integer skyColor], [param:Integer groundColor],
- [param:Float intensity] )
- </h3>
- <p>
- [page:Integer skyColor] - (optional) hexadecimal color of the sky. Default
- is 0xffffff.<br />
- [page:Integer groundColor] - (optional) hexadecimal color of the ground.
- Default is 0xffffff.<br />
- [page:Float intensity] - (optional) numeric value of the light's
- strength/intensity. Default is `1`.<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Light Light] class for common properties.</p>
- <h3>[property:Float color]</h3>
- <p>
- The light's sky color, as passed in the constructor. Default is a new
- [page:Color] set to white (0xffffff).
- </p>
- <h3>[property:Float groundColor]</h3>
- <p>
- The light's ground color, as passed in the constructor. Default is a new
- [page:Color] set to white (0xffffff).
- </p>
- <h3>[property:Boolean isHemisphereLight]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:Vector3 position]</h3>
- <p>
- This is set equal to [page:Object3D.DEFAULT_UP] (0, 1, 0), so that the
- light shines from the top down.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Light Light] class for common methods.</p>
- <h3>[method:this copy]( [param:HemisphereLight source] )</h3>
- <p>
- Copies the value of [page:.color color], [page:.intensity intensity] and
- [page:.groundColor groundColor] from the [page:Light source] light into
- this one.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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