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- [page:Object3D] → [page:Light] →
- <h1>[name]</h1>
- <p class="desc">
- This light globally illuminates all objects in the scene equally.<br /><br />
- This light cannot be used to cast shadows as it does not have a direction.
- </p>
- <h2>Code Example</h2>
- <code>
- const light = new THREE.AmbientLight( 0x404040 ); // soft white light
- scene.add( light );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
- <p>
- [page:Integer color] - (optional) Numeric value of the RGB component of
- the color. Default is 0xffffff.<br />
- [page:Float intensity] - (optional) Numeric value of the light's
- strength/intensity. Default is `1`.<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Light Light] class for common properties.</p>
- <h3>[property:Boolean isAmbientLight]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h2>Methods</h2>
- <p>See the base [page:Light Light] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
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