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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">
- Creates a torus knot, the particular shape of which is defined by a pair
- of coprime integers, p and q. If p and q are not coprime, the result will
- be a torus link.
- </p>
- <iframe
- id="scene"
- src="scenes/geometry-browser.html#TorusKnotGeometry"
- ></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Code Example</h2>
- <code>
- const geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 );
- const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- const torusKnot = new THREE.Mesh( geometry, material ); scene.add( torusKnot );
- </code>
- <h2>Constructor</h2>
- <h3>
- [name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p],
- [param:Integer q])
- </h3>
- <ul>
- <li>radius - Radius of the torus. Default is `1`.</li>
- <li>tube — Radius of the tube. Default is `0.4`.</li>
- <li>tubularSegments — Default is `64`.</li>
- <li>radialSegments — Default is `8`.</li>
- <li>
- p — This value determines, how many times the geometry winds around its
- axis of rotational symmetry. Default is `2`.
- </li>
- <li>
- q — This value determines, how many times the geometry winds around a
- circle in the interior of the torus. Default is `3`.
- </li>
- </ul>
- <h2>Properties</h2>
- <p>See the base [page:BufferGeometry] class for common properties.</p>
- <h3>[property:Object parameters]</h3>
- <p>
- An object with a property for each of the constructor parameters. Any
- modification after instantiation does not change the geometry.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:BufferGeometry] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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