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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">A class for generating sphere geometries.</p>
- <iframe
- id="scene"
- src="scenes/geometry-browser.html#SphereGeometry"
- ></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Code Example</h2>
- <code>
- const geometry = new THREE.SphereGeometry( 15, 32, 16 );
- const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- const sphere = new THREE.Mesh( geometry, material ); scene.add( sphere );
- </code>
- <h2>Constructor</h2>
- <h3>
- [name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength],
- [param:Float thetaStart], [param:Float thetaLength])
- </h3>
- <p>
- radius — sphere radius. Default is `1`.<br />
- widthSegments — number of horizontal segments. Minimum value is `3`, and the
- default is `32`.<br />
- heightSegments — number of vertical segments. Minimum value is `2`, and the
- default is `16`.<br />
- phiStart — specify horizontal starting angle. Default is `0`.<br />
- phiLength — specify horizontal sweep angle size. Default is Math.PI *
- 2.<br />
- thetaStart — specify vertical starting angle. Default is `0`.<br />
- thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
- </p>
- <p>
- The geometry is created by sweeping and calculating vertexes around the Y
- axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete
- spheres (akin to `'sphere slices'`) can be created through the use of
- different values of phiStart, phiLength, thetaStart and thetaLength, in
- order to define the points in which we start (or end) calculating those
- vertices.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:BufferGeometry] class for common properties.</p>
- <h3>[property:Object parameters]</h3>
- <p>
- An object with a property for each of the constructor parameters. Any
- modification after instantiation does not change the geometry.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:BufferGeometry] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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