1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link
- type="text/css"
- rel="stylesheet"
- href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">
- [name] is a geometry class for a rectangular cuboid with a given 'width',
- 'height', and 'depth'. On creation, the cuboid is centred on the origin,
- with each edge parallel to one of the axes.
- </p>
- <iframe
- id="scene"
- src="scenes/geometry-browser.html#BoxGeometry"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Code Example</h2>
- <code>
- const geometry = new THREE.BoxGeometry( 1, 1, 1 );
- const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
- const cube = new THREE.Mesh( geometry, material );
- scene.add( cube );
- </code>
- <h2>Constructor</h2>
- <h3>
- [name]([param:Float width], [param:Float height], [param:Float depth],
- [param:Integer widthSegments], [param:Integer heightSegments],
- [param:Integer depthSegments])
- </h3>
- <p>
- width — Width; that is, the length of the edges parallel to the X axis.
- Optional; defaults to `1`.
- <br />
- height — Height; that is, the length of the edges parallel to the Y axis.
- Optional; defaults to `1`.
- <br />
- depth — Depth; that is, the length of the edges parallel to the Z axis.
- Optional; defaults to `1`.
- <br />
- widthSegments — Number of segmented rectangular faces along the width of
- the sides. Optional; defaults to `1`.
- <br />
- heightSegments — Number of segmented rectangular faces along the height of
- the sides. Optional; defaults to `1`.
- <br />
- depthSegments — Number of segmented rectangular faces along the depth of
- the sides. Optional; defaults to `1`.
- <br />
- </p>
- <h2>Properties</h2>
- <p>See the base [page:BufferGeometry] class for common properties.</p>
- <h3>[property:Object parameters]</h3>
- <p>
- An object with a property for each of the constructor parameters. Any
- modification after instantiation does not change the geometry.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:BufferGeometry] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
|