CubeCamera.html 2.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. Creates 6 cameras that render to a [page:WebGLCubeRenderTarget].
  14. </p>
  15. <h2>Code Example</h2>
  16. <code>
  17. // Create cube render target
  18. const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
  19. // Create cube camera
  20. const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
  21. scene.add( cubeCamera );
  22. // Create car
  23. const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
  24. const car = new THREE.Mesh( carGeometry, chromeMaterial );
  25. scene.add( car );
  26. // Update the render target cube
  27. car.visible = false;
  28. cubeCamera.position.copy( car.position );
  29. cubeCamera.update( renderer, scene );
  30. // Render the scene
  31. car.visible = true;
  32. renderer.render( scene, camera );
  33. </code>
  34. <h2>Examples</h2>
  35. <p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
  36. <h2>Constructor</h2>
  37. <h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
  38. <p>
  39. near -- The near clipping distance. <br />
  40. far -- The far clipping distance. <br />
  41. renderTarget -- The destination cube render target.
  42. </p>
  43. <p>Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that render to a [page:WebGLCubeRenderTarget].</p>
  44. <h2>Properties</h2>
  45. <p>See the base [page:Object3D] class for common properties.</p>
  46. <h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
  47. <p>The destination cube render target.</p>
  48. <h2>Methods</h2>
  49. <p>See the base [page:Object3D] class for common methods.</p>
  50. <h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
  51. <p>
  52. renderer -- The current WebGL renderer <br />
  53. scene -- The current scene
  54. </p>
  55. <p>Call this to update the [page:CubeCamera.renderTarget renderTarget].</p>
  56. <h2>Source</h2>
  57. <p>
  58. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  59. </p>
  60. </body>
  61. </html>