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- [page:Object3D] → [page:Camera] → [page:PerspectiveCamera] →
- <h1>[name]</h1>
- <p class="desc">
- [name] can be used in order to efficiently render a scene with a
- predefined set of cameras. This is an important performance aspect for
- rendering VR scenes.<br />
- An instance of [name] always has an array of sub cameras. It's mandatory
- to define for each sub camera the `viewport` property which determines the
- part of the viewport that is rendered with this camera.
- </p>
- <h2>Examples</h2>
- <p>[example:webgl_camera_array camera / array ]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Array array] )</h3>
- <p>An array of cameras.</p>
- <h2>Properties</h2>
- <p>See the base [page:PerspectiveCamera] class for common properties.</p>
- <h3>[property:Array cameras]</h3>
- <p>An array of cameras.</p>
- <h3>[property:Boolean isArrayCamera]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h2>Methods</h2>
- <p>See the base [page:PerspectiveCamera] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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