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- <h1>[name]</h1>
- <p class="desc">
- A group of objects that receives a shared animation state.<br /><br />
- For an overview of the different elements of the three.js animation system
- see the "Animation System" article in the "Next Steps" section of the
- manual.
- </p>
- <h2>Usage:</h2>
- <p class="desc">
- Add objects you would otherwise pass as 'root' to the constructor or the
- [page:AnimationMixer.clipAction clipAction] method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br />
- Note that objects of this class appear as one object to the mixer, so
- cache control of the individual objects must be done on the group.
- </p>
- <h2>Limitations</h2>
- <p class="desc">
- The animated properties must be compatible among all objects in the
- group.<br /><br />
- A single property can either be controlled through a target group or
- directly, but not both.
- </p>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ...)
- </h3>
- <p>
- [page:Object obj] - an arbitrary number of meshes that share the same
- animation state.
- </p>
- <h2>Properties</h2>
- <h3>[property:Boolean isAnimationObjectGroup]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:Object stats]</h3>
- <p>
- An object that contains some informations of this `AnimationObjectGroup`
- (total number, number in use, number of bindings per object)
- </p>
- <h3>[property:String uuid]</h3>
- <p>
- The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]
- of this `AnimationObjectGroup`. It gets automatically assigned and
- shouldn't be edited.
- </p>
- <h2>Methods</h2>
- <h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
- </h3>
- <p>Adds an arbitrary number of objects to this `AnimationObjectGroup`.</p>
- <h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
- </h3>
- <p>
- Removes an arbitrary number of objects from this `AnimationObjectGroup`.
- </p>
- <h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
- </h3>
- <p>
- Deallocates all memory resources for the passed objects of this
- `AnimationObjectGroup`.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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