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- <h1>[name]</h1>
- <p class="desc">
- The AnimationMixer is a player for animations on a particular object in
- the scene. When multiple objects in the scene are animated independently,
- one AnimationMixer may be used for each object.<br /><br />
- For an overview of the different elements of the three.js animation system
- see the "Animation System" article in the "Next Steps" section of the
- manual.
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object3D rootObject] )</h3>
- <p>
- [page:Object3D rootObject] - the object whose animations shall be played
- by this mixer.<br />
- </p>
- <h2>Properties</h2>
- <h3>[property:Number time]</h3>
- <p>
- The global mixer time (in seconds; starting with `0` on the mixer's
- creation).
- </p>
- <h3>[property:Number timeScale]</h3>
- <p>
- A scaling factor for the global [page:.time mixer time].<br /><br />
- Note: Setting the mixer's timeScale to `0` and later back to `1` is a
- possibility to pause/unpause all actions that are controlled by this
- mixer.
- </p>
- <h2>Methods</h2>
- <h3>[method:AnimationAction clipAction]([param:AnimationClip clip], [param:Object3D optionalRoot])
- </h3>
- <p>
- Returns an [page:AnimationAction] for the passed clip, optionally using a
- root object different from the mixer's default root. The first parameter
- can be either an [page:AnimationClip] object or the name of an
- AnimationClip.<br /><br />
- If an action fitting the clip and root parameters doesn't yet exist, it
- will be created by this method. Calling this method several times with the
- same clip and root parameters always returns the same clip instance.
- </p>
- <h3>[method:AnimationAction existingAction]([param:AnimationClip clip], [param:Object3D optionalRoot])
- </h3>
- <p>
- Returns an existing [page:AnimationAction] for the passed clip, optionally
- using a root object different from the mixer's default root.<br /><br />
- The first parameter can be either an [page:AnimationClip] object or the
- name of an AnimationClip.
- </p>
- <h3>[method:Object3D getRoot]()</h3>
- <p>Returns this mixer's root object.</p>
- <h3>[method:this stopAllAction]()</h3>
- <p>Deactivates all previously scheduled actions on this mixer.</p>
- <h3>[method:this update]([param:Number deltaTimeInSeconds])</h3>
- <p>
- Advances the global mixer time and updates the animation.<br /><br />
- This is usually done in the render loop, passing [page:Clock.getDelta clock.getDelta] scaled by the mixer's [page:.timeScale timeScale].
- </p>
- <h3>[method:this setTime]([param:Number timeInSeconds])</h3>
- <p>
- Sets the global mixer to a specific time and updates the animation
- accordingly.<br /><br />
- This is useful when you need to jump to an exact time in an animation. The
- input parameter will be scaled by the mixer's [page:.timeScale timeScale].
- </p>
- <h3>[method:undefined uncacheClip]([param:AnimationClip clip])</h3>
- <p>
- Deallocates all memory resources for a clip. Before using this method make
- sure to call [page:AnimationAction.stop]() for all related actions.
- </p>
- <h3>[method:undefined uncacheRoot]([param:Object3D root])</h3>
- <p>
- Deallocates all memory resources for a root object. Before using this
- method make sure to call [page:AnimationAction.stop]() for all related
- actions or alternatively [page:.stopAllAction]() when the mixer operates
- on a single root.
- </p>
- <h3>[method:undefined uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])
- </h3>
- <p>
- Deallocates all memory resources for an action. Before using this method
- make sure to call [page:AnimationAction.stop]() to deactivate the action.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
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