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- <h1>[name]</h1>
- <p class="desc">
- An [name] is a reusable set of keyframe tracks which represent an
- animation.<br /><br />
- For an overview of the different elements of the three.js animation system
- see the "Animation System" article in the "Next Steps" section of the
- manual.
- </p>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:String name], [param:Number duration], [param:Array tracks] )
- </h3>
- <p>
- [page:String name] - a name for this clip.<br />
- [page:Number duration] - the duration of this clip (in seconds). If a
- negative value is passed, the duration will be calculated from the passed
- `tracks` array.<br />
- [page:Array tracks] - an array of [page:KeyframeTrack KeyframeTracks].<br />
- [page:Number blendMode] - defines how the animation is blended/combined
- when two or more animations are simultaneously played.<br /><br />
- Note: Instead of instantiating an AnimationClip directly with the
- constructor, you can use one of its static methods to create
- AnimationClips: from JSON ([page:.parse parse]), from morph target
- sequences ([page:.CreateFromMorphTargetSequence CreateFromMorphTargetSequence],
- [page:.CreateClipsFromMorphTargetSequences CreateClipsFromMorphTargetSequences]) or from animation hierarchies
- ([page:.parseAnimation parseAnimation]) - if your model doesn't already
- hold AnimationClips in its geometry's animations array.
- </p>
- <h2>Properties</h2>
- <h3>[property:Number blendMode]</h3>
- <p>
- Defines how the animation is blended/combined when two or more animations
- are simultaneously played. Valid values are *NormalAnimationBlendMode*
- (default) and *AdditiveAnimationBlendMode*.
- </p>
- <h3>[property:Number duration]</h3>
- <p>
- The duration of this clip (in seconds). This can be calculated from the
- [page:.tracks tracks] array via [page:.resetDuration resetDuration].
- </p>
- <h3>[property:String name]</h3>
- <p>
- A name for this clip. A certain clip can be searched via [page:.findByName findByName].
- </p>
- <h3>[property:Array tracks]</h3>
- <p>
- An array containing a [page:KeyframeTrack] for each property that are
- animated by this clip.
- </p>
- <h3>[property:String uuid]</h3>
- <p>
- The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]
- of this clip instance. It gets automatically assigned and shouldn't be
- edited.
- </p>
- <h2>Methods</h2>
- <h3>[method:AnimationClip clone]()</h3>
- <p>Returns a copy of this clip.</p>
- <h3>[method:this optimize]()</h3>
- <p>
- Optimizes each track by removing equivalent sequential keys (which are
- common in morph target sequences).
- </p>
- <h3>[method:this resetDuration]()</h3>
- <p>
- Sets the [page:.duration duration] of the clip to the duration of its
- longest [page:KeyframeTrack].
- </p>
- <h3>[method:Object toJSON]()</h3>
- <p>Returns a JSON object representing the serialized animation clip.</p>
- <h3>[method:this trim]()</h3>
- <p>Trims all tracks to the clip's duration.</p>
- <h3>[method:Boolean validate]()</h3>
- <p>
- Performs minimal validation on each track in the clip. Returns true if all
- tracks are valid.
- </p>
- <h2>Static Methods</h2>
- <h3>[method:Array CreateClipsFromMorphTargetSequences]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )</h3>
- <p>
- Returns an array of new AnimationClips created from the morph target
- sequences of a geometry, trying to sort morph target names into
- animation-group-based patterns like "Walk_001, Walk_002, Run_001, Run_002...".
- </p>
- <h3>[method:AnimationClip CreateFromMorphTargetSequence]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )
- </h3>
- <p>
- Returns a new AnimationClip from the passed morph targets array of a
- geometry, taking a name and the number of frames per second.<br /><br />
- Note: The fps parameter is required, but the animation speed can be
- overridden in an `AnimationAction` via [page:AnimationAction.setDuration animationAction.setDuration].
- </p>
- <h3>[method:AnimationClip findByName]( [param:Object objectOrClipArray], [param:String name] )
- </h3>
- <p>
- Searches for an AnimationClip by name, taking as its first parameter
- either an array of AnimationClips, or a mesh or geometry that contains an
- array named "animations".
- </p>
- <h3>[method:AnimationClip parse]( [param:Object json] )</h3>
- <p>Parses a JSON representation of a clip and returns an AnimationClip.</p>
- <h3>
- [method:AnimationClip parseAnimation]( [param:Object animation], [param:Array bones] )
- </h3>
- <p>Parses the animation.hierarchy format and returns an AnimationClip.</p>
- <h3>[method:Object toJSON]( [param:AnimationClip clip] )</h3>
- <p>Takes an AnimationClip and returns a JSON object.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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