NodeEditorUtils.js 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398
  1. import { StringInput, NumberInput, ColorInput, Element, LabelElement } from 'flow';
  2. import { string, float, vec2, vec3, vec4, color } from 'three/tsl';
  3. import { Color } from 'three';
  4. import { setInputAestheticsFromType, setOutputAestheticsFromType } from './DataTypeLib.js';
  5. export function exportJSON( object, name ) {
  6. const json = JSON.stringify( object );
  7. const a = document.createElement( 'a' );
  8. const file = new Blob( [ json ], { type: 'text/plain' } );
  9. a.href = URL.createObjectURL( file );
  10. a.download = name + '.json';
  11. a.click();
  12. }
  13. export function disposeScene( scene ) {
  14. scene.traverse( object => {
  15. if ( ! object.isMesh ) return;
  16. object.geometry.dispose();
  17. if ( object.material.isMaterial ) {
  18. disposeMaterial( object.material );
  19. } else {
  20. for ( const material of object.material ) {
  21. disposeMaterial( material );
  22. }
  23. }
  24. } );
  25. }
  26. export function resetScene( scene ) {
  27. if ( scene.environment !== null ) {
  28. scene.environment.dispose();
  29. scene.environment = null;
  30. }
  31. if ( scene.background !== null ) {
  32. if ( scene.background.isTexture ) scene.background.dispose();
  33. }
  34. scene.background = new Color( 0x333333 );
  35. }
  36. export function disposeMaterial( material ) {
  37. material.dispose();
  38. for ( const key of Object.keys( material ) ) {
  39. const value = material[ key ];
  40. if ( value && typeof value === 'object' && typeof value.dispose === 'function' ) {
  41. value.dispose();
  42. }
  43. }
  44. }
  45. export const createColorInput = ( node, element ) => {
  46. const input = new ColorInput().onChange( () => {
  47. node.value.setHex( input.getValue() );
  48. element.dispatchEvent( new Event( 'changeInput' ) );
  49. } );
  50. element.add( input );
  51. };
  52. export const createFloatInput = ( node, element ) => {
  53. const input = new NumberInput().onChange( () => {
  54. node.value = input.getValue();
  55. element.dispatchEvent( new Event( 'changeInput' ) );
  56. } );
  57. element.add( input );
  58. };
  59. export const createStringInput = ( node, element, settings = {} ) => {
  60. const input = new StringInput().onChange( () => {
  61. let value = input.getValue();
  62. if ( settings.transform === 'lowercase' ) value = value.toLowerCase();
  63. else if ( settings.transform === 'uppercase' ) value = value.toUpperCase();
  64. node.value = value;
  65. element.dispatchEvent( new Event( 'changeInput' ) );
  66. } );
  67. element.add( input );
  68. if ( settings.options ) {
  69. for ( const option of settings.options ) {
  70. input.addOption( option );
  71. }
  72. }
  73. const field = input.getInput();
  74. if ( settings.allows ) field.addEventListener( 'input', () => field.value = field.value.replace( new RegExp( '[^\\s' + settings.allows + ']', 'gi' ), '' ) );
  75. if ( settings.maxLength ) field.maxLength = settings.maxLength;
  76. if ( settings.transform ) field.style[ 'text-transform' ] = settings.transform;
  77. };
  78. export const createVector2Input = ( node, element ) => {
  79. const onUpdate = () => {
  80. node.value.x = fieldX.getValue();
  81. node.value.y = fieldY.getValue();
  82. element.dispatchEvent( new Event( 'changeInput' ) );
  83. };
  84. const fieldX = new NumberInput().setTagColor( 'red' ).onChange( onUpdate );
  85. const fieldY = new NumberInput().setTagColor( 'green' ).onChange( onUpdate );
  86. element.add( fieldX ).add( fieldY );
  87. };
  88. export const createVector3Input = ( node, element ) => {
  89. const onUpdate = () => {
  90. node.value.x = fieldX.getValue();
  91. node.value.y = fieldY.getValue();
  92. node.value.z = fieldZ.getValue();
  93. element.dispatchEvent( new Event( 'changeInput' ) );
  94. };
  95. const fieldX = new NumberInput().setTagColor( 'red' ).onChange( onUpdate );
  96. const fieldY = new NumberInput().setTagColor( 'green' ).onChange( onUpdate );
  97. const fieldZ = new NumberInput().setTagColor( 'blue' ).onChange( onUpdate );
  98. element.add( fieldX ).add( fieldY ).add( fieldZ );
  99. };
  100. export const createVector4Input = ( node, element ) => {
  101. const onUpdate = () => {
  102. node.value.x = fieldX.getValue();
  103. node.value.y = fieldY.getValue();
  104. node.value.z = fieldZ.getValue();
  105. node.value.w = fieldZ.getValue();
  106. element.dispatchEvent( new Event( 'changeInput' ) );
  107. };
  108. const fieldX = new NumberInput().setTagColor( 'red' ).onChange( onUpdate );
  109. const fieldY = new NumberInput().setTagColor( 'green' ).onChange( onUpdate );
  110. const fieldZ = new NumberInput().setTagColor( 'blue' ).onChange( onUpdate );
  111. const fieldW = new NumberInput( 1 ).setTagColor( 'white' ).onChange( onUpdate );
  112. element.add( fieldX ).add( fieldY ).add( fieldZ ).add( fieldW );
  113. };
  114. export const createInputLib = {
  115. // gpu
  116. string: createStringInput,
  117. float: createFloatInput,
  118. vec2: createVector2Input,
  119. vec3: createVector3Input,
  120. vec4: createVector4Input,
  121. color: createColorInput,
  122. // cpu
  123. Number: createFloatInput,
  124. String: createStringInput,
  125. Vector2: createVector2Input,
  126. Vector3: createVector3Input,
  127. Vector4: createVector4Input,
  128. Color: createColorInput
  129. };
  130. export const inputNodeLib = {
  131. // gpu
  132. string,
  133. float,
  134. vec2,
  135. vec3,
  136. vec4,
  137. color,
  138. // cpu
  139. Number: float,
  140. String: string,
  141. Vector2: vec2,
  142. Vector3: vec3,
  143. Vector4: vec4,
  144. Color: color
  145. };
  146. export function createElementFromJSON( json ) {
  147. const { inputType, outputType, nullable } = json;
  148. const id = json.id || json.name;
  149. const element = json.name ? new LabelElement( json.name ) : new Element();
  150. const field = nullable !== true && json.field !== false;
  151. //
  152. let inputNode = null;
  153. if ( nullable !== true && inputNodeLib[ inputType ] !== undefined ) {
  154. inputNode = inputNodeLib[ inputType ]();
  155. }
  156. element.value = inputNode;
  157. //
  158. if ( json.height ) element.setHeight( json.height );
  159. if ( inputType ) {
  160. if ( field && createInputLib[ inputType ] ) {
  161. createInputLib[ inputType ]( inputNode, element, json );
  162. }
  163. element.onConnect( () => {
  164. const externalNode = element.getLinkedObject();
  165. element.setEnabledInputs( externalNode === null );
  166. element.value = externalNode || inputNode;
  167. } );
  168. }
  169. //
  170. if ( inputType && json.inputConnection !== false ) {
  171. setInputAestheticsFromType( element, inputType );
  172. //element.setInputStyle( 'dotted' ); // 'border-style: dotted;'
  173. element.onValid( onValidType( inputType ) );
  174. }
  175. if ( outputType ) {
  176. setOutputAestheticsFromType( element, outputType );
  177. //element.setInputStyle( 'dotted' ); // 'border-style: dotted;'
  178. }
  179. return { id, element, inputNode, inputType, outputType };
  180. }
  181. export function isGPUNode( object ) {
  182. return object && object.isNode === true && object.isCodeNode !== true && object.nodeType !== 'string' && object.nodeType !== 'ArrayBuffer';
  183. }
  184. export function isValidTypeToType( sourceType, targetType ) {
  185. if ( sourceType === targetType ) return true;
  186. return false;
  187. }
  188. export const onValidNode = onValidType();
  189. export function onValidType( types = 'node', node = null ) {
  190. return ( source, target, stage ) => {
  191. const targetObject = target.getObject();
  192. if ( targetObject ) {
  193. for ( const type of types.split( '|' ) ) {
  194. let object = targetObject;
  195. if ( object.isScriptableValueNode ) {
  196. if ( object.outputType ) {
  197. if ( isValidTypeToType( object.outputType, type ) ) {
  198. return true;
  199. }
  200. }
  201. object = object.value;
  202. }
  203. if ( object === null || object === undefined ) continue;
  204. let isValid = false;
  205. if ( type === 'any' ) {
  206. isValid = true;
  207. } else if ( type === 'node' ) {
  208. isValid = isGPUNode( object );
  209. } else if ( type === 'string' || type === 'String' ) {
  210. isValid = object.nodeType === 'string';
  211. } else if ( type === 'Number' ) {
  212. isValid = object.isInputNode && typeof object.value === 'number';
  213. } else if ( type === 'URL' ) {
  214. isValid = object.nodeType === 'string' || object.nodeType === 'ArrayBuffer';
  215. } else if ( object[ 'is' + type ] === true ) {
  216. isValid = true;
  217. }
  218. if ( isValid ) return true;
  219. }
  220. if ( node !== null && stage === 'dragged' ) {
  221. const name = target.node.getName();
  222. node.editor.tips.error( `"${name}" is not a "${types}".` );
  223. }
  224. return false;
  225. }
  226. };
  227. }