webxr_vr_panorama.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="importmap">
  11. {
  12. "imports": {
  13. "three": "../build/three.module.js",
  14. "three/addons/": "./jsm/"
  15. }
  16. }
  17. </script>
  18. <script type="module">
  19. import * as THREE from 'three';
  20. import { VRButton } from 'three/addons/webxr/VRButton.js';
  21. let camera;
  22. let renderer;
  23. let scene;
  24. init();
  25. function init() {
  26. renderer = new THREE.WebGLRenderer();
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. renderer.setSize( window.innerWidth, window.innerHeight );
  29. renderer.setAnimationLoop( animate );
  30. renderer.xr.enabled = true;
  31. renderer.xr.setReferenceSpaceType( 'local' );
  32. document.body.appendChild( renderer.domElement );
  33. document.body.appendChild( VRButton.createButton( renderer ) );
  34. //
  35. scene = new THREE.Scene();
  36. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  37. camera.layers.enable( 1 );
  38. const geometry = new THREE.BoxGeometry( 100, 100, 100 );
  39. geometry.scale( 1, 1, - 1 );
  40. const textures = getTexturesFromAtlasFile( 'textures/cube/sun_temple_stripe_stereo.jpg', 12 );
  41. const materials = [];
  42. for ( let i = 0; i < 6; i ++ ) {
  43. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  44. }
  45. const skyBox = new THREE.Mesh( geometry, materials );
  46. skyBox.layers.set( 1 );
  47. scene.add( skyBox );
  48. const materialsR = [];
  49. for ( let i = 6; i < 12; i ++ ) {
  50. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  51. }
  52. const skyBoxR = new THREE.Mesh( geometry, materialsR );
  53. skyBoxR.layers.set( 2 );
  54. scene.add( skyBoxR );
  55. window.addEventListener( 'resize', onWindowResize );
  56. }
  57. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  58. const textures = [];
  59. for ( let i = 0; i < tilesNum; i ++ ) {
  60. textures[ i ] = new THREE.Texture();
  61. }
  62. const loader = new THREE.ImageLoader();
  63. loader.load( atlasImgUrl, function ( imageObj ) {
  64. let canvas, context;
  65. const tileWidth = imageObj.height;
  66. for ( let i = 0; i < textures.length; i ++ ) {
  67. canvas = document.createElement( 'canvas' );
  68. context = canvas.getContext( '2d' );
  69. canvas.height = tileWidth;
  70. canvas.width = tileWidth;
  71. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  72. textures[ i ].colorSpace = THREE.SRGBColorSpace;
  73. textures[ i ].image = canvas;
  74. textures[ i ].needsUpdate = true;
  75. }
  76. } );
  77. return textures;
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function animate() {
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>