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webgpu_custom_fog.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - custom fog</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - custom fog
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.webgpu.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { color, fog, float, positionWorld, triNoise3D, positionView, normalWorld, uniform } from 'three/tsl';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. let camera, scene, renderer;
  27. let controls;
  28. init();
  29. function init() {
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 600 );
  31. camera.position.set( 30, 15, 30 );
  32. scene = new THREE.Scene();
  33. // custom fog
  34. const skyColor = color( 0xf0f5f5 );
  35. const groundColor = color( 0xd0dee7 );
  36. const fogNoiseDistance = positionView.z.negate().smoothstep( 0, camera.far - 300 );
  37. const distance = fogNoiseDistance.mul( 20 ).max( 4 );
  38. const alpha = .98;
  39. const groundFogArea = float( distance ).sub( positionWorld.y ).div( distance ).pow( 3 ).saturate().mul( alpha );
  40. // a alternative way to create a TimerNode
  41. const timer = uniform( 0 ).onFrameUpdate( ( frame ) => frame.time );
  42. const fogNoiseA = triNoise3D( positionWorld.mul( .005 ), 0.2, timer );
  43. const fogNoiseB = triNoise3D( positionWorld.mul( .01 ), 0.2, timer.mul( 1.2 ) );
  44. const fogNoise = fogNoiseA.add( fogNoiseB ).mul( groundColor );
  45. // apply custom fog
  46. scene.fogNode = fog( fogNoiseDistance.oneMinus().mix( groundColor, fogNoise ), groundFogArea );
  47. scene.backgroundNode = normalWorld.y.max( 0 ).mix( groundColor, skyColor );
  48. // builds
  49. const buildWindows = positionWorld.y.mul( 10 ).floor().mod( 4 ).sign().mix( color( 0x000066 ).add( fogNoiseDistance ), color( 0xffffff ) );
  50. const buildGeometry = new THREE.BoxGeometry( 1, 1, 1 );
  51. const buildMaterial = new THREE.MeshPhongNodeMaterial( {
  52. colorNode: buildWindows
  53. } );
  54. const buildMesh = new THREE.InstancedMesh( buildGeometry, buildMaterial, 4000 );
  55. scene.add( buildMesh );
  56. const dummy = new THREE.Object3D();
  57. const center = new THREE.Vector3();
  58. for ( let i = 0; i < buildMesh.count; i ++ ) {
  59. const scaleY = Math.random() * 7 + .5;
  60. dummy.position.x = Math.random() * 600 - 300;
  61. dummy.position.z = Math.random() * 600 - 300;
  62. const distance = Math.max( dummy.position.distanceTo( center ) * .012, 1 );
  63. dummy.position.y = .5 * scaleY * distance;
  64. dummy.scale.x = dummy.scale.z = Math.random() * 3 + .5;
  65. dummy.scale.y = scaleY * distance;
  66. dummy.updateMatrix();
  67. buildMesh.setMatrixAt( i, dummy.matrix );
  68. }
  69. // lights
  70. scene.add( new THREE.HemisphereLight( skyColor.value, groundColor.value, 0.5 ) );
  71. // geometry
  72. const planeGeometry = new THREE.PlaneGeometry( 200, 200 );
  73. const planeMaterial = new THREE.MeshPhongMaterial( {
  74. color: 0x999999
  75. } );
  76. const ground = new THREE.Mesh( planeGeometry, planeMaterial );
  77. ground.rotation.x = - Math.PI / 2;
  78. ground.scale.multiplyScalar( 3 );
  79. ground.castShadow = true;
  80. ground.receiveShadow = true;
  81. scene.add( ground );
  82. // renderer
  83. renderer = new THREE.WebGPURenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.setAnimationLoop( animate );
  87. document.body.appendChild( renderer.domElement );
  88. // controls
  89. controls = new OrbitControls( camera, renderer.domElement );
  90. controls.target.set( 0, 2, 0 );
  91. controls.minDistance = 7;
  92. controls.maxDistance = 100;
  93. controls.maxPolarAngle = Math.PI / 2;
  94. controls.autoRotate = true;
  95. controls.autoRotateSpeed = .1;
  96. controls.update();
  97. window.addEventListener( 'resize', resize );
  98. }
  99. function resize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function animate() {
  105. controls.update();
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>