webgl_materials_cubemap_dynamic.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection</div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. let camera, scene, renderer, stats;
  31. let cube, sphere, torus, material;
  32. let cubeCamera, cubeRenderTarget;
  33. let controls;
  34. init();
  35. function init() {
  36. renderer = new THREE.WebGLRenderer( { antialias: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.setAnimationLoop( animate );
  40. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  41. document.body.appendChild( renderer.domElement );
  42. window.addEventListener( 'resize', onWindowResized );
  43. stats = new Stats();
  44. document.body.appendChild( stats.dom );
  45. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  46. camera.position.z = 75;
  47. scene = new THREE.Scene();
  48. scene.rotation.y = 0.5; // avoid flying objects occluding the sun
  49. new RGBELoader()
  50. .setPath( 'textures/equirectangular/' )
  51. .load( 'quarry_01_1k.hdr', function ( texture ) {
  52. texture.mapping = THREE.EquirectangularReflectionMapping;
  53. scene.background = texture;
  54. scene.environment = texture;
  55. } );
  56. //
  57. cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256 );
  58. cubeRenderTarget.texture.type = THREE.HalfFloatType;
  59. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  60. //
  61. material = new THREE.MeshStandardMaterial( {
  62. envMap: cubeRenderTarget.texture,
  63. roughness: 0.05,
  64. metalness: 1
  65. } );
  66. const gui = new GUI();
  67. gui.add( material, 'roughness', 0, 1 );
  68. gui.add( material, 'metalness', 0, 1 );
  69. gui.add( renderer, 'toneMappingExposure', 0, 2 ).name( 'exposure' );
  70. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 15, 8 ), material );
  71. scene.add( sphere );
  72. const material2 = new THREE.MeshStandardMaterial( {
  73. roughness: 0.1,
  74. metalness: 0
  75. } );
  76. cube = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), material2 );
  77. scene.add( cube );
  78. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 8, 3, 128, 16 ), material2 );
  79. scene.add( torus );
  80. //
  81. controls = new OrbitControls( camera, renderer.domElement );
  82. controls.autoRotate = true;
  83. }
  84. function onWindowResized() {
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. }
  89. function animate( msTime ) {
  90. const time = msTime / 1000;
  91. cube.position.x = Math.cos( time ) * 30;
  92. cube.position.y = Math.sin( time ) * 30;
  93. cube.position.z = Math.sin( time ) * 30;
  94. cube.rotation.x += 0.02;
  95. cube.rotation.y += 0.03;
  96. torus.position.x = Math.cos( time + 10 ) * 30;
  97. torus.position.y = Math.sin( time + 10 ) * 30;
  98. torus.position.z = Math.sin( time + 10 ) * 30;
  99. torus.rotation.x += 0.02;
  100. torus.rotation.y += 0.03;
  101. cubeCamera.update( renderer, scene );
  102. controls.update();
  103. renderer.render( scene, camera );
  104. stats.update();
  105. }
  106. </script>
  107. </body>
  108. </html>