import * as THREE from 'https://cdn.skypack.dev/three@0.136.0/build/three.module.js'; export const state = { width: 300, // canvas default height: 150, // canvas default }; export const pickPosition = { x: 0, y: 0 }; export function init( data ) { // eslint-disable-line no-unused-vars const { canvas } = data; const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } ); state.width = canvas.width; state.height = canvas.height; const fov = 75; const aspect = 2; // the canvas default const near = 0.1; const far = 100; const camera = new THREE.PerspectiveCamera( fov, aspect, near, far ); camera.position.z = 4; const scene = new THREE.Scene(); { const color = 0xFFFFFF; const intensity = 1; const light = new THREE.DirectionalLight( color, intensity ); light.position.set( - 1, 2, 4 ); scene.add( light ); } const boxWidth = 1; const boxHeight = 1; const boxDepth = 1; const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth ); function makeInstance( geometry, color, x ) { const material = new THREE.MeshPhongMaterial( { color, } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); cube.position.x = x; return cube; } const cubes = [ makeInstance( geometry, 0x44aa88, 0 ), makeInstance( geometry, 0x8844aa, - 2 ), makeInstance( geometry, 0xaa8844, 2 ), ]; class PickHelper { constructor() { this.raycaster = new THREE.Raycaster(); this.pickedObject = null; this.pickedObjectSavedColor = 0; } pick( normalizedPosition, scene, camera, time ) { // restore the color if there is a picked object if ( this.pickedObject ) { this.pickedObject.material.emissive.setHex( this.pickedObjectSavedColor ); this.pickedObject = undefined; } // cast a ray through the frustum this.raycaster.setFromCamera( normalizedPosition, camera ); // get the list of objects the ray intersected const intersectedObjects = this.raycaster.intersectObjects( scene.children ); if ( intersectedObjects.length ) { // pick the first object. It's the closest one this.pickedObject = intersectedObjects[ 0 ].object; // save its color this.pickedObjectSavedColor = this.pickedObject.material.emissive.getHex(); // set its emissive color to flashing red/yellow this.pickedObject.material.emissive.setHex( ( time * 8 ) % 2 > 1 ? 0xFFFF00 : 0xFF0000 ); } } } const pickHelper = new PickHelper(); function resizeRendererToDisplaySize( renderer ) { const canvas = renderer.domElement; const width = state.width; const height = state.height; const needResize = canvas.width !== width || canvas.height !== height; if ( needResize ) { renderer.setSize( width, height, false ); } return needResize; } function render( time ) { time *= 0.001; if ( resizeRendererToDisplaySize( renderer ) ) { camera.aspect = state.width / state.height; camera.updateProjectionMatrix(); } cubes.forEach( ( cube, ndx ) => { const speed = 1 + ndx * .1; const rot = time * speed; cube.rotation.x = rot; cube.rotation.y = rot; } ); pickHelper.pick( pickPosition, scene, camera, time ); renderer.render( scene, camera ); requestAnimationFrame( render ); } requestAnimationFrame( render ); }