import { Mesh, ShaderMaterial, SphereGeometry } from 'three'; class LightProbeHelper extends Mesh { constructor( lightProbe, size = 1 ) { const material = new ShaderMaterial( { type: 'LightProbeHelperMaterial', uniforms: { sh: { value: lightProbe.sh.coefficients }, // by reference intensity: { value: lightProbe.intensity } }, vertexShader: /* glsl */` varying vec3 vNormal; void main() { vNormal = normalize( normalMatrix * normal ); gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } `, fragmentShader: /* glsl */` #define RECIPROCAL_PI 0.318309886 vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) { // matrix is assumed to be orthogonal return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz ); } // source: https://graphics.stanford.edu/papers/envmap/envmap.pdf, vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { // normal is assumed to have unit length, float x = normal.x, y = normal.y, z = normal.z; // band 0, vec3 result = shCoefficients[ 0 ] * 0.886227; // band 1, result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; // band 2, result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); return result; } uniform vec3 sh[ 9 ]; // sh coefficients uniform float intensity; // light probe intensity varying vec3 vNormal; void main() { vec3 normal = normalize( vNormal ); vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec3 irradiance = shGetIrradianceAt( worldNormal, sh ); vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity; gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) ); } `, } ); const geometry = new SphereGeometry( 1, 32, 16 ); super( geometry, material ); this.lightProbe = lightProbe; this.size = size; this.type = 'LightProbeHelper'; this.onBeforeRender(); } dispose() { this.geometry.dispose(); this.material.dispose(); } onBeforeRender() { this.position.copy( this.lightProbe.position ); this.scale.set( 1, 1, 1 ).multiplyScalar( this.size ); this.material.uniforms.intensity.value = this.lightProbe.intensity; } } export { LightProbeHelper };