/* * Copyright 2012, Gregg Tavares. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Gregg Tavares. nor the names of his * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* global define */ (function(root, factory) { // eslint-disable-line if ( typeof define === 'function' && define.amd ) { // AMD. Register as an anonymous module. define( [], function () { return factory.call( root ); } ); } else { // Browser globals root.threejsUtils = factory.call( root ); } }( this, function () { 'use strict'; // eslint-disable-line /** @module threejs-utils */ /** * Resize a canvas to match the size its displayed. * @param {HTMLCanvasElement} canvas The canvas to resize. * @param {number} [multiplier] amount to multiply by. * Pass in window.devicePixelRatio for native pixels. * @return {boolean} true if the canvas was resized. * @memberOf module:webgl-utils */ function resizeCanvasToDisplaySize( canvas, multiplier ) { multiplier = multiplier || 1; const width = canvas.clientWidth * multiplier | 0; const height = canvas.clientHeight * multiplier | 0; if ( canvas.width !== width || canvas.height !== height ) { canvas.width = width; canvas.height = height; return true; } return false; } return { resizeCanvasToDisplaySize: resizeCanvasToDisplaySize, }; } ) );